Starting up :
Students will first watch a few quick videos that were created in Line Rider to illustrate what others may have done with this "game"
Reflection Questions to Answer:
As you go through the following challenges, you are to answer the following questions. Please make sure that you are offering proof for your statements and that you are not simply sharing thoughts without justification.
Time and Distance : How fast is that little sled going anyway? Please describe how we might best figure out how fast the sled is going and some way we can determine how far or high the sled, or it's rider may fly after hitting a ramp or object. How do we determine how fast the sledder is moving or how fast he falls in a free fall?
The Gravity of the Situation: Time for some heavy thinking... Please relate how the gravity in Line Rider relates to our gravity on earth. Which of the planets would have gravity most like that of Line Rider and why would you pick that planet (remember that Earth is still an option in this question)?
Frictional Thoughts: In terms of Friction, how does the friction in Line Rider relate to the Friction in real life? Can you offer any real life situations that duplicate the friction or examples from real life friction examples that you can not simulate in Line Rider?
Challenge #1: Forum for Solutions
Create a horizontal line and a ramp that causes the sled to go the highest you can have the sled go. You can not use acceleration on the ramp it's self and the horizontal line can not be longer than your ramp. Using a protractor on your screen, approximate the highest angle you were able to use that generated the highest flight path.
Challenge #2: Forum for Solutions
From a horizontal line, start the sled into a freefall that lasts 3 seconds and "catch" the sledder so that he does not crash. Please describe the shape of the catch ramp you used in detail here.
Challenge #3: Forum for Solutions
Create a jump that has your sled filp at least twice and land on the same elevation. Note your catch ramp does not need to start catching at the starting elevation but should end on at the start elevation.
Challenge #4: Forum for Solutions
Create a jump that will have your sled land going backwards. As an extra challenge, have the sled reverse direction and land on the begining jump so that you create an infinite loop of jumping back and forth with each jump changing the direction of the sled.